A game by Preck.Dev
Movement Arcade
A free multiplayer arcade about surfing, air-strafing and the joy of carrying speed. Players meet in a shared hub, then jump into modes together.
Not released yet. No date, no store page, no download. When there is, this button will light up.
01 · The idea
One movement. Many ways to play.
02 · How it works
Speed is something you steer into.
01
Find a ramp
Angled surfaces let you slide without friction, so you keep what you build.
02
Turn into it
Hold a strafe key and curve your view the same way. Each tick gives you a little push.
03
Carry it
Link ramps, stay in the air, and the speed keeps stacking. Lose your line and you lose it.
Feel it in the lab
The lab below uses a simplified version of the same idea, running at 66 ticks per second like the game.
- Where you're going
- Where you look
- Your push
Try it: click the box, hold D and sweep your mouse to the right (or tap the arrow keys). Keep your view turning the way you push and the gold arrow gets longer. Push without turning and nothing happens. Autopilot shows what a perfect run looks like.
03 · Modes
Surf first. Then the rest.
This is the plan, and plans change. Nothing below is released.
- 01
Surf
Timed runs down angled ramps. The foundation.
In development - 02
Bhop
Chain jumps for speed on the same movement core.
Planned - 03
Deathrun
Teams, rounds and traps.
Planned - 04
Arcade mini‑games
Small games with their own rules, one at a time.
Planned
04 · Styles (planned)
Same map, new rules.
Optional styles change how you're allowed to move, each with its own leaderboard. They're planned and never count toward the main rankings.
05 · Maps
Credit on every map.
Maps come from the community. Using their work comes with promises, and we'd like you to be able to hold us to them.
Credit on every map
A map is always shown with the name of the person who made it.
Removal on request
If a mapper asks for their map to come down, it comes down.
Community first
The genre exists because mappers kept building. We want to be a good home for their work.
06 · Roadmap
The road so far (and ahead).
No dates. We'd rather ship it right than ship it on a deadline.
Stage 1
Movement
Get the feel right: air-strafing, ramps, speed.
Stage 2
Online surf
Servers, timers, start and end zones, records.
Stage 3
Lobby and maps
A hub, parties, and the first community maps.
Stage 4
Bhop and deathrun
New modes on the same movement.
Stage 5
Plaza and arcade
More games, more things to do together.
07 · Fact sheet
At a glance.
- Game
- Movement Arcade
- Studio
- Preck.Dev
- Status
- In development, not released
- Price
- Free
- Genre
- Movement / surf arcade, multiplayer
- Engine
- Unity
- Platform
- PC (Windows) first
- Tick rate
- 66 ticks per second